Entertainment takes its new kind. With the development of technology and its combination to different aspects of our lives, standard home entertainment such as theatrical plays and cultural shows is replaced by so-called "electronic entertainment". There you have various digital and animated films that you can view on movie houses or on your home entertainment system, cable television service system (CTS), and the computer game system, which is popular not simply to young and old players alike however likewise to video game designers, simply because of the advancement of innovative innovations that they can use to enhance existing game systems.
The computer game system is planned for playing video games, though there are contemporary video game systems that enables you to have an access over other forms of home entertainment using such game systems (like seeing DVD films, listening to MP3 music files, or surfing the Web). Hence, it is typically described as "interactive entertainment computer system" to distinguish the game system from a maker that is used for various functions (such as personal computer and game video games).
The very first generation of computer game system began when Magnavox (an electronics company which produces televisions, radios, and gramophones or record players) released its first video game system, which is the Magnavox Odyssey designed by Ralph Baer. Odyssey's popularity lasted till the release of Atari's PONG video games. Magnavox recognized that they can not compete with the appeal of PONG games, hence in 1975 they created the Odyssey 100 computer game system that will play Atari-produced PONG games.
The 2nd generation of computer game system video games review came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Home Entertainment System), that made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to save microprocessor directions. However, because of the "video game crash" in 1977, Fairchild deserted the computer game system industry. Magnavox and Atari stayed in the computer game industry.
The rebirth of the video game system started when Atari released the popular arcade Area Intruders. The market was unexpectedly restored, with lots of players made purchase of an Atari computer game system just for Area Intruders. Simply put, with the appeal of Area Invaders, Atari controlled the computer game market throughout the 80s.
Computer game system's third generation came into seeking the release of Nintendo's Famicon in 1983. It supported complete color, high resolution, and tiled background video gaming system. It was initially launched in Japan and it was later brought to the United States in the form of Nintendo Entertainment System (NES) in 1985. And just like Atari's Space Invaders, the release of Nintendo's popular Super Mario Brothers was a big success, which entirely restored the suffering video game system industry in the early months of 1983.
Sega planned to take on Nintendo, but they failed to develop substantial market share. It was up until 1988 when Sega launched the Sega Genesis in Japan on October 29 of the same year and on September 1, 1989 in the United States and Europe areas. 2 years later, Nintendo released the Super Nintendo Home Entertainment System (SNES) in 1990.
Atari returned with their new video game system, which is the Jaguar and 3DO. Both systems might show more onscreen colors and the latter utilized a CD instead of game cartridges, making it more effective compared to Genesis and SNES. Nintendo, on the other hand, chose to release brand-new video games such as Donkey Kong Nation instead of producing new computer game systems. Sega's Vectorman and Virtua Racing followed suit. Numerous years later, Sony, Sega, and Nintendo launched the 5th generation of computer game systems (PlayStation, Saturn, and N64, respectively).
The 6th generation of game systems followed, including Sega (Dreamcast, which was their last computer game system and the very first Internet-ready game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their very first system to utilize game CDs), and the newcomer Microsoft (Xbox).
The current generation of computer game systems is now gradually getting in the game industry. These are as follows:
- Microsoft's Xbox, which was released on November 22, 2005;
- Sony's PlayStation 3, which is schedule to be launched on November 11, 2006 (Japan), November 17 of the very same year (North America), and March 2007 (Europe); and
- Nintendo's Wii, which is scheduled to be launched on November 19, 2006 (The United States And Canada), December 2 of the same year (Japan), December 7 (Australia), and December 8 (Europe).
The development of video game system does not end here. There will be future generations of game system being established since this minute, which will defy the method we specify "home entertainment".